Void Hunters Update 0.1443.0 - Final Alpha Major Patch

Patch 0.1443.0 is now live! It introduces a wide range of fixes targeting bugs and crashes reported by the community. Alongside general improvements to overall stability, a recent backend update has also enhanced login reliability. Together, these changes should make the coming weeks of the Alpha noticeably smoother for everyone.

Balance Changes – Bohdan and Jagya

On the gameplay side, Bohdan takes the spotlight in this update. He has received a series of nerfs aimed at reducing his dominance in PvP, where he was previously able to wipe entire rosters with ease. At the same time, his core identity and strength in solo play remain intact.

Jagya has also received adjustments, though on a smaller scale.

Hunting Grounds Fixes and Known Issues

We’ve also addressed one of the most frequently reported issues related to Hunting Grounds objectives not completing due to RNG-related bugs. While we’ve introduced some balance tweaks to make progression easier – especially for newer players – the system will require more substantial improvements in the future.

For now, the existing workaround of starting a new hunt to refresh the random generator may still help in some cases.

PC Access Restored

Another issue affecting accessibility has now been resolved. Since Easter, new players were unable to access the PC version due to the Microsoft Store’s 5000 code limit.

We’ve updated the distribution flow, and our bot now provides a direct download link, restoring access to the PC version. The Discord login requirement remains unchanged.

Final Major Alpha Patch

This update also marks the last patch of this scale during the Alpha phase. Up until now, our priority has been addressing bugs and improving your overall experience. At the same time, we’ve received a significant amount of valuable feedback regarding future improvements.

Many of these require more complex design work, so the team will now shift focus toward preparing upcoming builds rather than continuing frequent Alpha updates. This approach will allow us to deliver a more ambitious vision moving forward.

Alpha Timeline and What’s Next

The Alpha will remain available until May 26th, giving you plenty of time to explore and complete all available content.

After the Alpha closes, you can expect an update outlining the roadmap for what’s next.

Thank you again for your continued support, patience, and feedback. We hope you enjoy the patch – and we’ll see you back on the hunt.

What Has Been Changed

Stability

• Fixed a server-side session creation issue that could occasionally prevent players from entering the game, forcing a client restart. This also fixed a related issue where some PvP notifications could be lost, resulting in missing battle log entries.

• Fixed an issue where the game could enter sleep mode during auto-battle and cutscenes.

• Fixed an iOS crash that could occur after restarting the game and rotating the screen.

• Fixed a dodge animation issue that could cause a crash in selected cases.

• Fixed a crash at the start of combat in the Hunter’s Rivalry Challenge.

• Fixed a crash caused by triggering Archmind a second time for Galen.

• Fixed a crash related to Galen’s Arch Sorcery common skill.

• Fixed a crash caused by using Prisoner’s Skill 3.

• Fixed a crash related to Tische’s Void Power trait.

Economy

• Increased gold gained from selling Gear increasing overall Gold income,

• Rebalanced Hunting Grounds rewards to provide more XP and Gear, while slightly reducing Gold and Trophies.

• Increased Patrol rewards to better compensate for lower rewards from individual Hunting Grounds runs.

• Increased the appearance rate of selected quest encounters.

• Fixed rare cases where players could see an empty Market after the Energy balance changes.

Balance

• Slightly reduced the base attributes of Jagya and Brighteyes, and slightly lowered the damage of Jagya’s Basic and Brighteyes’ Special 1.

• Adjusted Bohdan’s base stats, slightly reducing ATK, DEF, and SPD.

Overconfidence no longer increases Focus.

• Fixed Overconfidence so Defense and Resistance are no longer treated as positive bonuses.

• Updated Tearing Through [Basic] so Burning is now inflicted only on critical hits, only during Bohdan’s turn, and only for 1 turn.

• Reduced Tearing Through [Basic] damage from 75% ATK to 70% ATK.

• Reduced the Tearing Through [Basic] Crit Damage bonus to 15% before Awaken and 30% after Awaken.

• Reduced Lone Piercer [Special] Piercing from 50% to 30%.

• Reduced Lone Piercer [Special] Turn Meter Down to 10%, with 20% available only after 5 Red Stars.

• Fixed Lone Piercer [Special] so empty-slot calculations no longer count summons or summon slots.

• Fixed Special 1 so Void Cleanse is granted correctly based on empty team slots.

• Removed Counter Damage from I Can Take Them [Trait].

• Reduced the I Can Take Them [Trait] attribute bonus from 15% to 10%.

Untouchable is now granted correctly at 1 stack per empty ally slot instead of 2.

• Fixed I Can Take Them [Trait] so its attribute bonuses now update dynamically when the number of empty ally slots changes.

• Fixed I Can Take Them [Trait] so ally deaths and revives are now correctly included in the bonus calculation.

• Fixed I Can Take Them [Trait] so summons and summon slots are no longer incorrectly included in empty-slot stat calculations.

• Fixed I Can Take Them [Trait] so Bonus Turn Meter is now unlocked correctly at level 6 and scales with empty slots as intended.• Changed Void Trait Max Health handling from direct to indirect scaling.

• Fixed Hunting Grounds post-combat HP carryover so characters now retain the correct percentage of HP instead of absolute HP values, preventing unintended survivability scaling on Bohdan.

Bug Fixes

• Fixed selected Hunting Grounds encounters where generation issues could prevent objectives from being completed, blocking progression to higher Hunting Grounds levels.

• Fixed an issue where leaving the game after killing a summon could incorrectly leave the summon slot occupied after reconnecting, causing an exception when the summoner attempted to spawn a new summon.

• Fixed Bruno’s healing logic so healing now applies correctly to all characters, while the relevant tags only increase its effectiveness.

• Fixed Galen’s Skill 3 so it can no longer be used without meeting the required Will Nexus or Will Supreme conditions.

• Fixed Owyn’s Special 1 so it can no longer be triggered without a valid additional target.

• Fixed an issue that could allow players to manipulate Gacha outcomes through the wishlist and offline flow, then retry rolls by restarting the app until obtaining a desired result. Fixed the wishlist so the same tag can no longer be selected multiple times.

• Fixed Archlands Inspiring Tactics so its Turn Meter bonus is no longer granted to the character applying the effect unless intended.

• Fixed Nadia’s Guard so it now grants the correct Counter Rate behavior instead of incorrectly triggering on every counter-check condition.