Void Hunters Update 0.1377.0 – Stability Fixes, Energy Changes and Balance Updates

Patch 0.1377.0 is now live! With this update, we’re delivering another set of changes shaped directly by community feedback since the beginning of Alpha.

A large part of what we’ve fixed in 0.1377.0 comes from the reports, issues, and suggestions Alpha testers have shared with us during the first week of play. Thanks to this, we’ve already been able to track down and resolve far more than we would have on our own. We’re doing our best to address the most frequently reported issues, blockers, and bugs that have the biggest impact on your gameplay.

Our current focus remains on tackling the most common issues, including stability, blockers, and overall game flow. At the same time, your ongoing feedback is still essential – every report helps us better understand the game and improve it faster.

Thank you all for your support and patience. We truly appreciate you sticking with us, playing, reporting, and helping us push Void Hunters forward.

What Has Been Changed

Stability

  • Fixed game freezing on the loading screen on the PC version on the selected Nvidia 16XX & RTX 20XX GPUs
  • Fixed backend stability when loading the session

Economy

  • Increased energy regeneration from 1 per 15 minutes to 1 per 10 minutes.
  • Reduced maximum energy from 192 to 144.
  • Lowered shop prices for energy and updated energy packs to 25 energy at 25 / 50 / 100 / 200 Gems.
  • Added 25 energy to daily task rewards.
  • Added energy rewards to Hunting Grounds Mastery Tier 2–7 completion rewards, providing enough energy for 1 Hunt on the next tier.
  • Reduced overall reward value from Hunting Grounds to reflect energy rebalance and slightly adjusted drop distribution toward more gear and fewer trophies.

Balance

  • Adjusted Bohdan balance, reducing the bonus from missing allies, lowering Counter Rate in Trait 2, and reducing healing in Skill 1.
  • Slighty increased Campaign enemy difficulty progression in the last two locations
  • Added the missing Healer tag for Bruno and Tombs.

Bug Fixes

  • Fixed a crash in Hunting Grounds 4, Mastery Tier 6 related to St. Hermeida.
  • Fixed a blocker in the Bandits encounter in Hunting Grounds that prevented players from mastering the location.
  • Fixed summon visualization for Huntress, which could cause the game to crash.
  • Fixed a PvP exception related to invalidated battles and compensation handling.
  • Fixed a progression-related exception caused by replaying stages, earning additional stars, and quickly skipping stage flow.
  • Fixed Tiche’s Void trait crash.
  • Fixed combat seed generation in exploration and Campaign encounters, so replays now use unique seeds.
  • Fixed Owyn’s trait incorrectly calling Special 1 without an additional target.
  • Fixed Voltz – Succumb to the Void combat mechanic description.
  • Fixed Ygravain’s resurrection animation.
  • Corrected Eleazar’s token name
  • Fixed animation issues affecting Lilith and Robin.
  • Fixed a black bar appearing at the bottom of the screen on iPad.
  • Fixed a single-frame flicker when switching scenes.
  • Fixed the Debuff tag being displayed incorrectly as SETag1.
  • Fixed a visual issue causing the highest score in Ranked Challenges to display across two lines.