Devlog: How We Make Enviro in Void Hunters

Our second video devlog is now live, and this time we are taking you behind the scenes of creating the world of Void Hunters.

Every location in the game starts long before it appears in 3D or becomes a playable arena. In this episode, our Environment Concept Artist, Paweł, walks you through the creative process — from the first ideas and references, through quick sketches and mood exploration, all the way to the final concept art that becomes the foundation for the environments you explore in-game.

You will also see how those concepts are transformed into fully realized 3D locations. Piotr, one of our Environment Artists, explains how the team recreates the original vision inside the game, how lighting helps shape the atmosphere, and how environments are refined and adjusted until they feel just right.

If you have ever wondered how the world of Void Hunters comes to life, this episode is for you.

Enjoy! More behind-the-scenes stories are coming soon.